A Commodore 64 being sorted out

It’s hard to believe that this blog celebrates its first anniversary on Monday, August 5, 2013! I hope various people out there have been enjoying it and will be celebrating on that day. Suggestions on how you could celebrate are chopping up a Commoodore 64 with an axe, melting a Commodore 64 on a bonfire or in a kiln, or blowing a Commodore 64 out by running a high voltage through it. Another, more subtle and devious, idea would be to fit a different ROM to a Commodore 64, which contains a BASIC with commands for colour, graphics, and sound, or in other words A REPAIR JOB! This could be a Commodore 128 ROM, although they may not be compatible.

Apart from the upcoming celebration, my plans for the near future are to finally get on with some BASIC programming examples in various dialects of BASIC, such as Atari BASIC, Sinclair Spectrum BASIC, and possibly even Commodore BASIC 7, as used on the Commmodore 128.

The Commodore 128, when used in 128 mode was roughly the computer the Commodore 64 should have been, except it had twice as much RAM. The chips it used were either the same as or compatible with the Commodore 64, to make it compatible with Commodore 64 software. Unfortunately, this was three years later, so that meant it was behind with the times. It had only 16 colours, although its predecessors the Commodore 16 and Commodore Plus 4 had 121 colours. At the same time, the Atari 8 bit computers had already had 256 colours for a few years, and other computers such as MSX2 had 512 colours, while the Elan Enterprise had 256 colours. It also came out in the same year as the Atari ST range, which had 512 colours, although it some ways ST graphics capabilities were considered inferior to the Atari 8 bit range. The original Amiga model also came out in 1985, with 4,096 colours.

Don’t forget NO ONE SHOULD HAVE TO LEARN ASSEMBLY LANGUAGE/MACHINE CODE TO PROGRAM ANY COMPUTER!!!! Computers should be programmed in languages as much like human languages as possible. The quickest and easiest way to learn Assembly Language/Machine Code is to have a cybernetic implant which contains the relevant knowledge inserted into your brain. This would be similar to Lieutenant Commander Data or The Borg in Star Trek: The Next Generation. In Star Trek: The Next Generation, as well as DS9 and Voyager, we see computers responding to voice control in human languages. One exception to this is the Season 1 ST:TNG episode “11001001” (i.e. the binary number for decimal 201) , but obviously this is an EIGHT BIT number, so this episode isn’t really believeable at all, because it’s set in the 24th Century, where they should have gone way past even 128 bit computers.

The good news is that, although I don’t own a Commodore 64, I’ve managed to track one down for sale online which I hope I can get my hands on before the anniversary, or at least before the anniversary ends, so I can set fire to it or chop it up. Unfortunately, I don’t know how to repair it. Of course it will still be August 5 somewhere in the World for another 12 hours after it ends here, so I may have to count that as still the anniversary.

Posted August 2, 2013 by C64hater in Uncategorized

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